The Fridrich method or the CFOP method (cross, F2L, OLL, PLL) is a fast method for solving the Rubik’s Cube created by Jessica Fridrich. It consists of four. (what looks like a cross shape); F2L: Solving the first two layers completely (not hard as it sound:)); OLL (Orientation of Last Layer): Correctly orienting the last. This two-part video tutorial will teach you how to solve the Rubik’s Cube F2L, OLL and PLL. Make sure you have your Rubiks Cube notation.
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If you do RU2R’, you can turn this into case 3. There are, of course, many more cases than this, but most can be solved with the strategies above or can be reduced to one of the above cases. Basic layer-by-layer methods were among the first to arise during the early s cube craze. You have two options here. Archived from the original on 26 September Try to also remember that you probably have two hands.
Megaminx Pyraminx Crystal Skewb Ultimate. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together. You want to eliminate wasted time searching for pieces.
This might seem like a trivial difference to you, but each little pause adds up, and when you’re trying to really push down your solve time every second counts. A tip for training is to do the cross blindfolded. You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. The cross is done intuitively.
How to Solve the Rubik’s Cube/CFOP
There are, however, some more optimal algorithms. This step was not invented by Jessica Fridrich. But the second algorithm is considerably olk to perform, as you don’t have to adjust your hand position at all.
Through practice, your lookahead will improve to a point where you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next. Share Your Thoughts Click to share your thoughts. Start using the algorithms page to learn each of the PLL algorithms.
Because it was taken already, that’s why. The first algorithm does successfully pair the red-blue corner and edge pieces, but it also lifts out the f2 pair from its proper place, thereby undoing any hard work it took to put it there.
As you practise incorporating the techniques on this page into your solves, you will learn to recognise ff2l various other OLL and PLL situations, which will help immensely in their memorisation. I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently.
Speedcubing Guide | SolveTheCube
It consists of four steps: COLL and CLL both mean different things to other cubers, and sticking to convention makes things a lot easier for everyone involved.
Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes.
Try practising going from a scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow. It’s beautiful, and no horrid cube rotations.
Using this algorithm is much faster, as it makes a cross in one go. If you do UF’U2, you can turn this case into case 2 above. First, you can just use the above algorithm anyway, which will make some headlights for you to solve as above.
This completes the cube, which you probably know looks like this:. Draw a circle outside a dot without lifting the pen Opl To: